![]() The other solo quest, Libra of Soul, sees a created character fighting through a more role-playing-like series of events across an overworld map of sorts, with a long-winded narrative that isn't quite so interesting enough that it needed to be so drawn out in this familiar tale seen before across the series. Many of these are pretty bland slogs that don't offer much excitement, but it is amusing how each combatant's quests tie into the overarching plot, crossing over with different stories at various periods of the battle for Soul Edge. ![]() One of these, Soul Chronicle, is a simple mode that allows most of the characters in the game to be picked to play out their personal journey through the SoulCalibur narrative, with simple visual novel scenes in between roughly six battles. Outside of the standard Arcade, Versus, Training, and Online options, there are two in-depth areas focused entirely on plot. It is pretty clear that much of the effort in terms of content for SoulCalibur VI was ploughed into its story modes.
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